Deck Guide

🃏 Trickster Deck Guide — Shadow Realms

Playstyle: copy effects & chaos67 cards in pool

Trickster decks are Shadow Realms' wildcard archetype — designed to surprise, unpredictable by nature, and capable of beating anything given the right draw. Tricksters win through ability copying, randomised stat swings, and effects that flip game states in a single unexpected turn. The signature mechanic is Mimic: copying the last ability used by any card on the battlefield — friend or foe. A Trickster who Mimics a high-rarity Berserker's Bloodlust in round three suddenly has game-ending ATK. A Trickster who Mimics an opponent's own healing turns a losing battle position into a comfortable win. The chaos makes Trickster one of the hardest archetypes to play optimally and the most rewarding when everything clicks. High-rarity Tricksters gain access to Wildcard, randomly replacing their base ability with a copy of the highest-rarity ability on the field each turn. Arena Trickster defenses confuse attack simulators and frequently surprise human attackers expecting a static matchup. Counter: Construct passive accumulation is immune to ability copying. Warrior's stat-based game plan doesn't rely on ability sequences that can be Mimicked. Trickster is the creative player's archetype — mastering it means understanding every other archetype well enough to exploit their best tools against them.

Sample Trickster Deck (5 Cards)

legendary
Shadow Regent
⚔️ 50 ❤️ 147
Ragnarok Protocol
At 1 HP: detonate — deal 150% max HP as damage to all enemies and revive all fallen allies at 20% HP.
epic
Void Tyrant
⚔️ 34 ❤️ 138
Apex Predator
Deal +40% damage to enemies at full HP. On elimination, immediately take another action.
rare
Thunder Prophet
⚔️ 26 ❤️ 59
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
uncommon
Broken Channeler
⚔️ 18 ❤️ 78
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
common
Grim Crawler
⚔️ 4 ❤️ 21
Dodge
Passive: 20% chance to dodge incoming attacks.

All Trickster Cards (67)

legendary
Shadow Regent
⚔️ 50 ❤️ 147
Ragnarok Protocol
At 1 HP: detonate — deal 150% max HP as damage to all enemies and revive all fallen allies at 20% HP.
Those who have seen it return changed, if they return at all.
legendary
Apocalypse Broker
⚔️ 38 ❤️ 158
Death Incarnate
On entry: all enemies take 25% of their max HP as immediate damage. On enemy defeat: permanently reduce enemy team max HP by 10.
The only thing more dangerous than facing it is releasing it on your behalf.
epic
Void Tyrant
⚔️ 34 ❤️ 138
Apex Predator
Deal +40% damage to enemies at full HP. On elimination, immediately take another action.
When it enters the field, the air itself flinches.
epic
Battle Spirit
⚔️ 31 ❤️ 126
Corpse Tide
Once per round, raise the last slain enemy as a corrupted ally with 15 HP.
The covenant that created it required sacrifices that cannot be discussed in polite company.
epic
Soul Render
⚔️ 28 ❤️ 114
Apex Predator
Deal +40% damage to enemies at full HP. On elimination, immediately take another action.
The age of empires ended. It kept count.
epic
Doom Bringer
⚔️ 25 ❤️ 102
Corpse Tide
Once per round, raise the last slain enemy as a corrupted ally with 15 HP.
When it walks, the shadows hurry to keep pace.
epic
Storm Herald
⚔️ 22 ❤️ 90
Apex Predator
Deal +40% damage to enemies at full HP. On elimination, immediately take another action.
When it enters the field, the air itself flinches.
rare
Thunder Prophet
⚔️ 26 ❤️ 59
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
Where it walks, armies have turned and marched home. The wise ones.
rare
Anguish Harbinger
⚔️ 25 ❤️ 71
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
Where it walks, armies have turned and marched home. The wise ones.
rare
Frost Mage
⚔️ 24 ❤️ 83
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
Where it walks, armies have turned and marched home. The wise ones.
rare
Ichor Tusk
⚔️ 22 ❤️ 68
Hex Wound
On Hit: target loses 5 ATK permanently (max 5 stacks).
Every wound it has received has made it more dangerous, not less.
rare
Blood Specter
⚔️ 21 ❤️ 80
Hex Wound
On Hit: target loses 5 ATK permanently (max 5 stacks).
Every wound it has received has made it more dangerous, not less.
rare
Lightning Guardian
⚔️ 19 ❤️ 65
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
Other creatures sense its presence before they see it.
rare
Frost Stalker
⚔️ 18 ❤️ 77
Storm Web
On Play: chain lightning jumps to 3 random enemies for 15 damage each.
Other creatures sense its presence before they see it.
rare
Storm Shade
⚔️ 16 ❤️ 62
Hex Wound
On Hit: target loses 5 ATK permanently (max 5 stacks).
It does not rage. It calculates. The outcome is the same.
rare
Iron Predator
⚔️ 15 ❤️ 74
Hex Wound
On Hit: target loses 5 ATK permanently (max 5 stacks).
It does not rage. It calculates. The outcome is the same.
rare
Blood Sentinel
⚔️ 14 ❤️ 86
Hex Wound
On Hit: target loses 5 ATK permanently (max 5 stacks).
It does not rage. It calculates. The outcome is the same.
uncommon
Broken Channeler
⚔️ 18 ❤️ 78
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Barren Lurker
⚔️ 17 ❤️ 72
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Grave Howl
⚔️ 16 ❤️ 53
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Jinxed Marauder
⚔️ 16 ❤️ 66
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Grave Thane
⚔️ 15 ❤️ 47
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Vapor Wyrm
⚔️ 15 ❤️ 60
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Eldritch Despot
⚔️ 14 ❤️ 41
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Thunder Strider
⚔️ 14 ❤️ 54
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Wilt Hunter
⚔️ 13 ❤️ 35
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Sigil Monolith
⚔️ 12 ❤️ 75
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Hollow Stalker
⚔️ 11 ❤️ 69
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Gilded Claw
⚔️ 10 ❤️ 50
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Sorrow Ambusher
⚔️ 10 ❤️ 63
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Gilded Seeker
⚔️ 9 ❤️ 44
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Midnight Obelisk
⚔️ 9 ❤️ 57
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Fractured Shade
⚔️ 8 ❤️ 38
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Umbral Creeper
⚔️ 8 ❤️ 51
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
common
Grim Crawler
⚔️ 4 ❤️ 21
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Stone Creep
⚔️ 4 ❤️ 44
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Nether Runner
⚔️ 4 ❤️ 26
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Blighted Sprite
⚔️ 4 ❤️ 49
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Cadaverous Monolith
⚔️ 4 ❤️ 31
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Crepuscular Serpent
⚔️ 4 ❤️ 54
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Steel Obelisk
⚔️ 4 ❤️ 36
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Arcane Despot
⚔️ 4 ❤️ 59
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Mystic Basilisk
⚔️ 4 ❤️ 41
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Agony Lurker
⚔️ 4 ❤️ 23
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Cloud Dryad
⚔️ 4 ❤️ 46
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Ember Legionnaire
⚔️ 4 ❤️ 28
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Midnight Wight
⚔️ 4 ❤️ 51
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Vein Scout
⚔️ 4 ❤️ 33
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Skull Leviathan
⚔️ 4 ❤️ 56
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Bone Pillar
⚔️ 4 ❤️ 38
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Charnel Terror
⚔️ 4 ❤️ 20
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Soot Ritualist
⚔️ 4 ❤️ 43
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Gale Leviathan
⚔️ 4 ❤️ 25
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Hemorrhage Totem
⚔️ 4 ❤️ 48
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Stygian Hexer
⚔️ 4 ❤️ 30
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Arcane Spine
⚔️ 4 ❤️ 53
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Fern Nightmare
⚔️ 4 ❤️ 35
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Cinder Caller
⚔️ 4 ❤️ 58
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Dark Guardian
⚔️ 4 ❤️ 40
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Charnel Ambusher
⚔️ 4 ❤️ 22
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Decayed Rootling
⚔️ 4 ❤️ 45
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Sigil Assassin
⚔️ 4 ❤️ 27
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Penumbral Phantom
⚔️ 4 ❤️ 50
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Cobalt Remnant
⚔️ 4 ❤️ 32
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Shadow Sovereign
⚔️ 4 ❤️ 55
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Onyx Tracker
⚔️ 4 ❤️ 37
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Smoldering Murmurer
⚔️ 4 ❤️ 60
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.

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