Deck Guide

⚙️ Construct Deck Guide — Shadow Realms

Playstyle: armor & passive effects67 cards in pool

Construct decks are the most unique archetype in Shadow Realms — mechanical entities that win through passive ability accumulation rather than direct aggression. Every Construct card starts the match with a passive effect running silently in the background, stacking buffs, draining opponent resources, or building toward a devastating late-game activation. The defining mechanic is Overdrive: when a Construct's HP crosses a trigger threshold, it activates a powerful secondary effect — sometimes doubling ATK, sometimes reflecting damage, sometimes healing adjacent allies. A well-built Construct deck feels unbreakable in the mid-game because every threat opponents take down activates more passives. High-rarity Constructs have passive chains that trigger each other, creating cascading advantages that compound each turn. Counter: Assassin and Hunter burst can delete Constructs before Overdrive activates. Demon Fury stacks can outpace passive accumulation in short matches. Construct decks are the meta's control archetype — high skill ceiling, high reward for experienced players who plan several turns ahead.

Sample Construct Deck (5 Cards)

legendary
Frost Sovereign
⚔️ 44 ❤️ 148
Cosmic Edict
Declare one card at battle start: it is instantly removed. If not present, deal 60 damage to all enemies instead.
epic
Storm Tyrant
⚔️ 38 ❤️ 116
Void Resonance
Every attack reverberates: deal 30% of primary damage to all other enemies.
rare
Shadow Berserker
⚔️ 26 ❤️ 60
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
uncommon
Tenebrous Ritualist
⚔️ 18 ❤️ 53
Bleeding Edge
Pierce: ignores 25% defense. Burn: deals 4 HP damage per round for 2 rounds.
common
Dark Hollow
⚔️ 4 ❤️ 42
Berserk
When below 30% HP, attack doubles.

All Construct Cards (67)

legendary
Frost Sovereign
⚔️ 44 ❤️ 148
Cosmic Edict
Declare one card at battle start: it is instantly removed. If not present, deal 60 damage to all enemies instead.
The language it speaks is not meant for mortal ears. Neither is the truth it carries.
legendary
Storm Reaper
⚔️ 35 ❤️ 198
The Last Light
Once per battle: prevent one ally defeat, restore them to full HP, grant +25 ATK. Costs this card 50 HP.
The last time it walked freely, three kingdoms ceased to exist. One was forgotten entirely.
epic
Storm Tyrant
⚔️ 38 ❤️ 116
Void Resonance
Every attack reverberates: deal 30% of primary damage to all other enemies.
It has accumulated more losses than most armies in total.
epic
Battle Herald
⚔️ 35 ❤️ 104
Rift Walker
Once per round, phase through — negate the next instance of damage above 20.
Lesser cards exist in its orbit like desperate satellites.
epic
Storm Binder
⚔️ 32 ❤️ 92
Void Resonance
Every attack reverberates: deal 30% of primary damage to all other enemies.
The void did not create it — it conquered the void and made it personal.
epic
Earth Shaper
⚔️ 29 ❤️ 141
Rift Walker
Once per round, phase through — negate the next instance of damage above 20.
This is not fury. This is architecture.
epic
Void Seer
⚔️ 26 ❤️ 129
Void Resonance
Every attack reverberates: deal 30% of primary damage to all other enemies.
It has accumulated more losses than most armies in total.
rare
Shadow Berserker
⚔️ 26 ❤️ 60
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
You might survive one encounter with it. You will not survive two.
rare
Adamant Dryad
⚔️ 24 ❤️ 101
Venom Fangs
On Hit: inject venom — target loses 12 HP/round for 3 rounds.
The philosophers debate its origin. It does not care for their conclusions.
rare
Thunder Construct
⚔️ 23 ❤️ 57
Venom Fangs
On Hit: inject venom — target loses 12 HP/round for 3 rounds.
The philosophers debate its origin. It does not care for their conclusions.
rare
Tempest Reaper
⚔️ 21 ❤️ 98
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
It does not merely fight — it prosecutes its enemies with terrible efficiency.
rare
Hemorrhage Spine
⚔️ 20 ❤️ 110
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
It does not merely fight — it prosecutes its enemies with terrible efficiency.
rare
Shadow Hunter
⚔️ 19 ❤️ 66
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
It does not merely fight — it prosecutes its enemies with terrible efficiency.
rare
Enchanted Ghast
⚔️ 18 ❤️ 95
Venom Fangs
On Hit: inject venom — target loses 12 HP/round for 3 rounds.
It has not spoken in three centuries. Its silence says enough.
rare
Bronze Mummy
⚔️ 17 ❤️ 107
Venom Fangs
On Hit: inject venom — target loses 12 HP/round for 3 rounds.
It has not spoken in three centuries. Its silence says enough.
rare
Thunder Ranger
⚔️ 16 ❤️ 63
Venom Fangs
On Hit: inject venom — target loses 12 HP/round for 3 rounds.
It has not spoken in three centuries. Its silence says enough.
rare
Titanium Horror
⚔️ 14 ❤️ 104
Abyssal Chains
On Hit: 30% chance to root enemy for 2 rounds, preventing retreat.
You might survive one encounter with it. You will not survive two.
uncommon
Tenebrous Ritualist
⚔️ 18 ❤️ 53
Bleeding Edge
Pierce: ignores 25% defense. Burn: deals 4 HP damage per round for 2 rounds.
It crossed the threshold of its own will. The void merely welcomed it home.
uncommon
Twisted Hound
⚔️ 17 ❤️ 80
Berserker Charge
Berserk: ATK doubles below 30% HP. Haste: always acts first.
The curse it bears is not a punishment. It is a promotion.
uncommon
Swamp Skinwalker
⚔️ 17 ❤️ 47
Cursed Thorns
Thorns: reflect 20% damage. Burn: inflict 4 HP/round burn.
It wears its scars like armor because they are.
uncommon
Twisted Blade
⚔️ 16 ❤️ 74
Bone Shield
Shield: absorbs first hit. Taunt: forces enemy targeting.
A weapon given half a soul and pointed at the world.
uncommon
Penumbral Golem
⚔️ 16 ❤️ 41
Bleeding Edge
Pierce: ignores 25% defense. Burn: deals 4 HP damage per round for 2 rounds.
It crossed the threshold of its own will. The void merely welcomed it home.
uncommon
Visceral Automaton
⚔️ 15 ❤️ 68
Berserker Charge
Berserk: ATK doubles below 30% HP. Haste: always acts first.
The curse it bears is not a punishment. It is a promotion.
uncommon
Ravaged Haunt
⚔️ 15 ❤️ 35
Cursed Thorns
Thorns: reflect 20% damage. Burn: inflict 4 HP/round burn.
It wears its scars like armor because they are.
uncommon
Cursed Thane
⚔️ 14 ❤️ 62
Bone Shield
Shield: absorbs first hit. Taunt: forces enemy targeting.
A weapon given half a soul and pointed at the world.
uncommon
Vine Rootling
⚔️ 13 ❤️ 56
Berserker Charge
Berserk: ATK doubles below 30% HP. Haste: always acts first.
The curse it bears is not a punishment. It is a promotion.
uncommon
Blazing Serpent
⚔️ 12 ❤️ 50
Bone Shield
Shield: absorbs first hit. Taunt: forces enemy targeting.
A weapon given half a soul and pointed at the world.
uncommon
Forsaken Brand
⚔️ 11 ❤️ 77
Bleeding Edge
Pierce: ignores 25% defense. Burn: deals 4 HP damage per round for 2 rounds.
It crossed the threshold of its own will. The void merely welcomed it home.
uncommon
Stygian Prophet
⚔️ 11 ❤️ 44
Berserker Charge
Berserk: ATK doubles below 30% HP. Haste: always acts first.
The curse it bears is not a punishment. It is a promotion.
uncommon
Forsaken Wraith
⚔️ 10 ❤️ 71
Cursed Thorns
Thorns: reflect 20% damage. Burn: inflict 4 HP/round burn.
It wears its scars like armor because they are.
uncommon
Sepulchral Wyrm
⚔️ 10 ❤️ 38
Bone Shield
Shield: absorbs first hit. Taunt: forces enemy targeting.
A weapon given half a soul and pointed at the world.
uncommon
Black Remnant
⚔️ 9 ❤️ 65
Bleeding Edge
Pierce: ignores 25% defense. Burn: deals 4 HP damage per round for 2 rounds.
It crossed the threshold of its own will. The void merely welcomed it home.
uncommon
Infernal Crawler
⚔️ 9 ❤️ 78
Berserker Charge
Berserk: ATK doubles below 30% HP. Haste: always acts first.
The curse it bears is not a punishment. It is a promotion.
uncommon
Tenebrous Titan
⚔️ 8 ❤️ 59
Cursed Thorns
Thorns: reflect 20% damage. Burn: inflict 4 HP/round burn.
It wears its scars like armor because they are.
common
Dark Hollow
⚔️ 4 ❤️ 42
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Rift Lurker
⚔️ 4 ❤️ 24
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Slag Grunt
⚔️ 4 ❤️ 47
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Charnel Strider
⚔️ 4 ❤️ 29
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Root Apparition
⚔️ 4 ❤️ 52
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Scorched Forsaken
⚔️ 4 ❤️ 34
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Blighted Warrior
⚔️ 4 ❤️ 57
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Rotting Caller
⚔️ 4 ❤️ 39
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Charnel Overlord
⚔️ 4 ❤️ 21
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Bone Manticore
⚔️ 4 ❤️ 44
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Penumbral Overlord
⚔️ 4 ❤️ 26
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Ethereal Hunter
⚔️ 4 ❤️ 49
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Black Guardian
⚔️ 4 ❤️ 31
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Death Despot
⚔️ 4 ❤️ 54
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Bramble Lich
⚔️ 4 ❤️ 36
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Mire Saboteur
⚔️ 4 ❤️ 59
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Enchanted Enforcer
⚔️ 4 ❤️ 41
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Bone Revenant
⚔️ 4 ❤️ 23
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Pulse Relic
⚔️ 4 ❤️ 46
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Scorched Fragment
⚔️ 4 ❤️ 28
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Withered Serpent
⚔️ 4 ❤️ 51
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Jade Colossus
⚔️ 4 ❤️ 33
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Mire Caller
⚔️ 4 ❤️ 56
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Smoke Ritualist
⚔️ 4 ❤️ 38
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Solar Marauder
⚔️ 4 ❤️ 20
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Vine Monstrosity
⚔️ 4 ❤️ 43
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Ravaged Chimera
⚔️ 4 ❤️ 25
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Vapor Augur
⚔️ 4 ❤️ 48
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Cinder Saboteur
⚔️ 4 ❤️ 30
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.
common
Stellar Murmurer
⚔️ 4 ❤️ 53
Freeze
On Hit: 25% chance to freeze enemy for 1 round.
It does not know why it fights. It only knows it must.
common
Scarlet Sage
⚔️ 4 ❤️ 35
Momentum
Gain +2 ATK per round (max +10).
It serves willingly. Some forms of obedience are more terrifying than rebellion.
common
Tempest Golem
⚔️ 4 ❤️ 58
Haste
Always acts first in the round.
The realm shudders at its presence — not from power, but from wrongness.
common
Sanguine Shade
⚔️ 4 ❤️ 40
Berserk
When below 30% HP, attack doubles.
It exists at the seam between here and oblivion.

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