Deck Guide

💀 Necromancer Deck Guide — Shadow Realms

Playstyle: resurrection & card advantage66 cards in pool

Necromancer decks rewrite Shadow Realms' economy of resources. Where other archetypes accept that dead cards stay dead, Necromancer turns the graveyard into a resource — reviving fallen allies, stealing opponent cards mid-battle, and generating additional bodies out of thin air. The signature mechanic is Reanimate: at specific HP thresholds, Necromancer cards resurrect a random fallen ally with partial stats. High-rarity Necromancers resurrect with full stats and carry over buffs accumulated before death. In extended Arena sieges, a Necromancer defense that resurrects once or twice can turn a winnable fight into a loss for the attacker. The archetype peaks in long, attrition-heavy matchups where card advantage snowballs — every revived card is a free resource your opponent has to deal with again. Counter: Angel decks match Necromancer's sustain profile and heal faster than Necromancer can revive. Burst strategies (Demon, Assassin) can chain-delete cards faster than Reanimate triggers. Necromancer is the dark-horse ladder pick — underestimated in quick skirmishes, devastating in long Arena siege matches.

Sample Necromancer Deck (5 Cards)

legendary
Flame Titan
⚔️ 35 ❤️ 195
Chaos Unbound
Ignore turn order, DEF, and ability cooldowns for 3 rounds. After round 3: take 80 damage and deal 120 true damage to a random enemy.
void
The Unraveling
⚔️ 50 ❤️ 190
The Unmaking
Erase one enemy card from existence each round (highest HP). Erased cards leave a rift dealing 30 true damage to any card that enters that slot.
epic
Chaos Weaver
⚔️ 33 ❤️ 134
Spectral Dominion
All summoned units gain +15 HP and +5 ATK while this card lives.
rare
Abyssal Rootling
⚔️ 26 ❤️ 72
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
uncommon
Woe Vampire
⚔️ 18 ❤️ 67
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.

All Necromancer Cards (66)

void
The Unraveling
⚔️ 50 ❤️ 190
The Unmaking
Erase one enemy card from existence each round (highest HP). Erased cards leave a rift dealing 30 true damage to any card that enters that slot.
Before creation, there was something like this. After creation, it waits patiently for the debt to be repaid.
legendary
Flame Titan
⚔️ 35 ❤️ 195
Chaos Unbound
Ignore turn order, DEF, and ability cooldowns for 3 rounds. After round 3: take 80 damage and deal 120 true damage to a random enemy.
When the stars align in the configuration called Ruin, something like this always walks.
epic
Chaos Weaver
⚔️ 33 ❤️ 134
Spectral Dominion
All summoned units gain +15 HP and +5 ATK while this card lives.
When it walks, the shadows hurry to keep pace.
epic
Death Conduit
⚔️ 30 ❤️ 122
Oblivion Brand
Mark enemies: branded enemies take double damage from all effects for 3 rounds.
When it enters the field, the air itself flinches.
epic
Storm Lord
⚔️ 27 ❤️ 110
Spectral Dominion
All summoned units gain +15 HP and +5 ATK while this card lives.
The covenant that created it required sacrifices that cannot be discussed in polite company.
epic
Storm Dancer
⚔️ 24 ❤️ 98
Oblivion Brand
Mark enemies: branded enemies take double damage from all effects for 3 rounds.
The age of empires ended. It kept count.
rare
Abyssal Rootling
⚔️ 26 ❤️ 72
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
Every wound it has received has made it more dangerous, not less.
rare
Cursed Specter
⚔️ 25 ❤️ 84
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
Every wound it has received has made it more dangerous, not less.
rare
Zenith Crawler
⚔️ 23 ❤️ 69
Void Echo
On defeat: deal 40 true damage to the enemy that landed the finishing blow.
Other creatures sense its presence before they see it.
rare
Gloom Stalker
⚔️ 22 ❤️ 81
Void Echo
On defeat: deal 40 true damage to the enemy that landed the finishing blow.
Other creatures sense its presence before they see it.
rare
Abyss Monstrosity
⚔️ 20 ❤️ 66
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
It does not rage. It calculates. The outcome is the same.
rare
Cursed Sentinel
⚔️ 19 ❤️ 78
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
It does not rage. It calculates. The outcome is the same.
rare
Frozen Haunt
⚔️ 17 ❤️ 63
Void Echo
On defeat: deal 40 true damage to the enemy that landed the finishing blow.
Where it walks, armies have turned and marched home. The wise ones.
rare
Solstice Horn
⚔️ 16 ❤️ 75
Void Echo
On defeat: deal 40 true damage to the enemy that landed the finishing blow.
Where it walks, armies have turned and marched home. The wise ones.
rare
Gloom Mage
⚔️ 15 ❤️ 87
Void Echo
On defeat: deal 40 true damage to the enemy that landed the finishing blow.
Where it walks, armies have turned and marched home. The wise ones.
rare
Soot Sprite
⚔️ 14 ❤️ 60
Temporal Slash
Ignore DEF entirely every other round (odd rounds).
Every wound it has received has made it more dangerous, not less.
uncommon
Woe Vampire
⚔️ 18 ❤️ 67
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Blood Seeker
⚔️ 17 ❤️ 48
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Umbral Vampire
⚔️ 17 ❤️ 61
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Blood Claw
⚔️ 16 ❤️ 42
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Abyssal Kraken
⚔️ 16 ❤️ 55
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Blighted Arcanist
⚔️ 15 ❤️ 36
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Midnight Shambler
⚔️ 14 ❤️ 76
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Frost Golem
⚔️ 13 ❤️ 70
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Haunted Thane
⚔️ 12 ❤️ 51
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Crepuscular Enforcer
⚔️ 12 ❤️ 64
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Haunted Howl
⚔️ 11 ❤️ 45
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Mystic Phantom
⚔️ 11 ❤️ 58
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Void Channeler
⚔️ 10 ❤️ 39
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Fungal Colossus
⚔️ 10 ❤️ 52
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Cracked Serpent
⚔️ 9 ❤️ 79
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Gorge Kraken
⚔️ 8 ❤️ 73
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
common
Mist Creep
⚔️ 7 ❤️ 27
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Doom Runner
⚔️ 7 ❤️ 50
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Fallen Shard
⚔️ 7 ❤️ 32
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Shadow Leviathan
⚔️ 7 ❤️ 55
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Necrotic Scout
⚔️ 7 ❤️ 37
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Onyx Idol
⚔️ 7 ❤️ 60
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Shadow Tusk
⚔️ 7 ❤️ 42
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Dread Tracker
⚔️ 7 ❤️ 24
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Scarred Walker
⚔️ 7 ❤️ 47
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Cadaverous Crusader
⚔️ 7 ❤️ 29
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Zenith Chimera
⚔️ 7 ❤️ 52
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Abyssal Drake
⚔️ 7 ❤️ 34
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Pestilent Cutthroat
⚔️ 7 ❤️ 57
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Black Legionnaire
⚔️ 7 ❤️ 39
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Tenebrous Horror
⚔️ 7 ❤️ 21
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Fury Talon
⚔️ 7 ❤️ 44
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Nadir Effigy
⚔️ 7 ❤️ 26
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Scorched Blade
⚔️ 7 ❤️ 49
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Black Whisperer
⚔️ 7 ❤️ 31
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Charnel Hunter
⚔️ 7 ❤️ 54
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Iron Zombie
⚔️ 7 ❤️ 36
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Amber Tusk
⚔️ 7 ❤️ 59
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Moss Stalker
⚔️ 7 ❤️ 41
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Penumbral Scout
⚔️ 7 ❤️ 23
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Death Necromancer
⚔️ 7 ❤️ 46
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Fog Juggernaut
⚔️ 7 ❤️ 28
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Carrion Berserker
⚔️ 7 ❤️ 51
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Fury Wyvern
⚔️ 7 ❤️ 33
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Nocturnal Sage
⚔️ 7 ❤️ 56
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Rage Colossus
⚔️ 7 ❤️ 38
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Silver Caller
⚔️ 7 ❤️ 20
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Charnel Herald
⚔️ 7 ❤️ 43
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Vine Tyrant
⚔️ 7 ❤️ 25
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Penumbral Crawler
⚔️ 7 ❤️ 48
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.

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