Rewrite the economy of resources. The graveyard is your second deck.
Grave Necromancer rewrites Shadow Realms' economy of resources. Where other archetypes accept that dead cards stay dead, Necromancer turns the graveyard into a resource — reviving fallen allies, stealing opponent cards mid-battle, and generating additional bodies out of thin air. The signature mechanic is Reanimate: at specific HP thresholds, Necromancer cards resurrect a random fallen ally with partial stats. High-rarity Necromancers resurrect with full stats and carry over buffs accumulated before death. In extended Arena sieges, a Necromancer defense that resurrects once or twice can turn a winnable fight into a loss for the attacker. The archetype peaks in long, attrition-heavy matchups where card advantage snowballs.
| Name | Rarity | Cost | Role | Type |
|---|---|---|---|---|
| Mist Creep | common | 2 | Opener | Necromancer |
| Doom Runner | common | 2 | Reanimate | Necromancer |
| Fallen Shard | common | 3 | Graveyard | Necromancer |
| Grim Crawler II | common | 3 | Reanimate | Necromancer |
| Stone Creep II | common | 4 | Durable | Necromancer |
| Nether Runner II | common | 4 | Reanimate Chain | Necromancer |
| Broken Shard III | common | 4 | Card Gen | Necromancer |
| Ghost Crawler III | common | 4 | Grave Build | Necromancer |
| Haunted Thane | uncommon | 2 | Reanimate | Necromancer |
| Blood Seeker | uncommon | 3 | Sustain | Necromancer |
| Haunted Howl | uncommon | 4 | Grave Fuel | Necromancer |
| Gloom Mage | rare | 3 | Reanimate | Necromancer |
| Cursed Specter | rare | 4 | Card Gen | Necromancer |
| Gloom Stalker | rare | 5 | Core Reanimate | Necromancer |
| Cursed Sentinel | rare | 5 | High-HP Reanimate | Necromancer |
| Storm Dancer | epic | 6 | Reanimate Core | Necromancer |
| Storm Lord | epic | 7 | Ultimate | Necromancer |
| Stone Creep XI | common | 5 | Reanimate | Necromancer |
| Nether Runner XI | common | 5 | Grave Build | Necromancer |
| Ghost Crawler XII | common | 5 | Durable | Necromancer |
| Archetype | Result | Notes |
|---|---|---|
| Aggro Demon → guide | Even | Reanimate vs Fury. Extended matches favour Necromancer. |
| Midrange Warrior → guide | Favoured | Reanimate extends past Rally timing. Card advantage wins. |
| Tempo Hunter → guide | Unfavoured | Burst deletes Necromancers before Reanimate triggers. |
| Burn Elemental → guide | Even | Chain vs Reanimate. Need to chain faster than they resurrect. |
| Token Summoner → guide | Favoured | Reanimate out-values tokens. Longer games strongly favour Necromancer. |
| Sustain Angel → guide | Favoured | Necromancer card advantage generates more than Angel healing can cover. |
| Armor Guardian → guide | Even | Necromancer recursion vs Fortify. Extended matches favour recursion. |
| Grave Necromancer → guide | Even | Mirror — whoever builds graveyard faster wins. |
| Burst Assassin → guide | Unfavoured | Shadowstrike deletes before Reanimate. Very challenged. |
| Void Control → guide | Even | Void removal vs Reanimate — grindy attrition war. |
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