Deck Guide

👼 Angel Deck Guide — Shadow Realms

Playstyle: healing & sustain67 cards in pool

Angel decks dominate through attrition and healing engines that opponents cannot race. Where Demon decks win fast, Angel decks win late — every point of healing is a point of damage negated, and high-HP Angel cards backed by resurrection abilities create grinding matchups other archetypes hate. The core strategy is to survive the early game with tough, high-HP bodies, then activate healing loops that restore lost HP every turn. Angel cards frequently feature Regeneration, Barrier, and Revival effects that recycle dead allies back to the field. In a 5-card Arena defense, an Angel lineup punishes attackers who rely on attrition — they'll run out of burst before you run out of healing. The best Angel builds mix frontline walls with a single high-rarity Angel whose activated ability heals the entire team. Counter: Demon decks with Lifesteal can outpace your healing if they get Fury stacks early — add removal or a fast Assassin splash. Elemental burst can bypass individual HP thresholds. Angel is the strongest choice for new players who want durable, forgiving decks that survive mistakes and reward patient play.

Sample Angel Deck (5 Cards)

legendary
Void Warden
⚔️ 53 ❤️ 171
Null Convergence
Wipe all enemy buffs on entry, reduce enemy max HP by 20, every ally gains +10 ATK and +15 HP.
epic
Thunder Tyrant
⚔️ 35 ❤️ 142
Ruin Cascade
On Hit: 40% chance to trigger a cascade — 3 consecutive hits at 50% ATK each.
rare
Arcane Stalker
⚔️ 26 ❤️ 85
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
uncommon
Gnarled Thane
⚔️ 18 ❤️ 43
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
common
Broken Shard
⚔️ 10 ❤️ 56
Execute
On Hit: +50% bonus damage if target is below 25% HP.

All Angel Cards (67)

legendary
Void Warden
⚔️ 53 ❤️ 171
Null Convergence
Wipe all enemy buffs on entry, reduce enemy max HP by 20, every ally gains +10 ATK and +15 HP.
The scholars who studied it arrived at a consensus: stop studying it.
legendary
Lightbringer
⚔️ 41 ❤️ 182
The Fractured God
Split into 3 shards at battle start, each with 1/3 stats. When all shards fall, reform with stats doubled. Can only reform once.
This is not a creature. This is a conclusion.
epic
Thunder Tyrant
⚔️ 35 ❤️ 142
Ruin Cascade
On Hit: 40% chance to trigger a cascade — 3 consecutive hits at 50% ATK each.
The covenant that created it required sacrifices that cannot be discussed in polite company.
epic
Shadow Bringer
⚔️ 32 ❤️ 130
Undying Hunger
Gain 10 ATK each round permanently (max +40). Lose 5 HP per round to fuel the hunger.
The age of empires ended. It kept count.
epic
Thunder Conduit
⚔️ 29 ❤️ 118
Ruin Cascade
On Hit: 40% chance to trigger a cascade — 3 consecutive hits at 50% ATK each.
When it walks, the shadows hurry to keep pace.
epic
Soul Leech
⚔️ 26 ❤️ 106
Undying Hunger
Gain 10 ATK each round permanently (max +40). Lose 5 HP per round to fuel the hunger.
When it enters the field, the air itself flinches.
epic
Shadow Weaver
⚔️ 23 ❤️ 94
Ruin Cascade
On Hit: 40% chance to trigger a cascade — 3 consecutive hits at 50% ATK each.
The covenant that created it required sacrifices that cannot be discussed in polite company.
rare
Arcane Stalker
⚔️ 26 ❤️ 85
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
Other creatures sense its presence before they see it.
rare
Fractured Screamer
⚔️ 24 ❤️ 70
Plague Carrier
Spreads Rot to all enemies: lose 8 HP/round for 4 rounds.
It does not rage. It calculates. The outcome is the same.
rare
Chaos Sentinel
⚔️ 23 ❤️ 82
Plague Carrier
Spreads Rot to all enemies: lose 8 HP/round for 4 rounds.
It does not rage. It calculates. The outcome is the same.
rare
Gore Fragment
⚔️ 21 ❤️ 67
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
Where it walks, armies have turned and marched home. The wise ones.
rare
Arcane Mage
⚔️ 20 ❤️ 79
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
Where it walks, armies have turned and marched home. The wise ones.
rare
Lichen Sprite
⚔️ 18 ❤️ 64
Plague Carrier
Spreads Rot to all enemies: lose 8 HP/round for 4 rounds.
Every wound it has received has made it more dangerous, not less.
rare
Death Construct
⚔️ 17 ❤️ 76
Plague Carrier
Spreads Rot to all enemies: lose 8 HP/round for 4 rounds.
Every wound it has received has made it more dangerous, not less.
rare
Chaos Specter
⚔️ 16 ❤️ 88
Plague Carrier
Spreads Rot to all enemies: lose 8 HP/round for 4 rounds.
Every wound it has received has made it more dangerous, not less.
rare
Shadow Invoker
⚔️ 15 ❤️ 61
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
Other creatures sense its presence before they see it.
rare
Vault Scout
⚔️ 14 ❤️ 73
Chaos Bolt
On Play: deal 25 damage to a random enemy card.
Other creatures sense its presence before they see it.
uncommon
Gnarled Thane
⚔️ 18 ❤️ 43
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Copper Hound
⚔️ 18 ❤️ 56
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Eldritch Sylph
⚔️ 17 ❤️ 37
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Storm Paladin
⚔️ 17 ❤️ 50
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Blazing Seer
⚔️ 16 ❤️ 77
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Severed Defender
⚔️ 15 ❤️ 71
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Shattered Seeker
⚔️ 14 ❤️ 52
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Mortis Banshee
⚔️ 14 ❤️ 65
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Shattered Claw
⚔️ 13 ❤️ 46
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Mystic Cutthroat
⚔️ 13 ❤️ 59
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Mortis Ghoul
⚔️ 12 ❤️ 40
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Swamp Fungoid
⚔️ 12 ❤️ 53
Glacial Ward
Fortify: +6 DEF/round. Freeze: 15% freeze chance on hit.
When the war ended, nobody told it.
uncommon
Bronze Automaton
⚔️ 11 ❤️ 80
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Ember Relic
⚔️ 10 ❤️ 74
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
uncommon
Skull Marauder
⚔️ 9 ❤️ 68
Entropy Drain
Silence: 35% disable chance. Drain: steal 7 HP/round.
Corruption wears many faces. This one seems almost regal.
uncommon
Gnarled Howl
⚔️ 8 ❤️ 49
Siphon Blade
Lifesteal: heal 15% on hit. Drain: steal 3 HP per round.
The blade it carries was forged from the shattered edge of a dying star.
uncommon
Sepulchral Warlock
⚔️ 8 ❤️ 62
Spectral Shroud
Shield: absorbs first hit. Reflect: return 20% damage.
It hunts not for sustenance, but for the quiet satisfaction of an ending.
common
Broken Shard
⚔️ 10 ❤️ 56
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Ghost Crawler
⚔️ 10 ❤️ 38
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Rotting Sprite
⚔️ 10 ❤️ 20
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Blighted Apparition
⚔️ 10 ❤️ 43
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Sundered Assassin
⚔️ 10 ❤️ 25
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Golden Sprite
⚔️ 10 ❤️ 48
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Swamp Abomination
⚔️ 10 ❤️ 30
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Dawn Arcanist
⚔️ 10 ❤️ 53
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Lightning Idol
⚔️ 10 ❤️ 35
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Storm Sprite
⚔️ 10 ❤️ 58
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Visceral Wyrm
⚔️ 10 ❤️ 40
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Ember Guardian
⚔️ 10 ❤️ 22
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Obsidian Wyrm
⚔️ 10 ❤️ 45
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Decayed Elemental
⚔️ 10 ❤️ 27
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Nocturnal Legionnaire
⚔️ 10 ❤️ 50
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Gore Sylph
⚔️ 10 ❤️ 32
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Skull Shade
⚔️ 10 ❤️ 55
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Onyx Tyrant
⚔️ 10 ❤️ 37
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Cadaverous Champion
⚔️ 10 ❤️ 60
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Umbral Skinwalker
⚔️ 10 ❤️ 42
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Grief Howler
⚔️ 10 ❤️ 24
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Mangled Spine
⚔️ 10 ❤️ 47
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Infernal Chimera
⚔️ 10 ❤️ 29
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Dusk Abomination
⚔️ 10 ❤️ 52
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Ethereal Wraith
⚔️ 10 ❤️ 34
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Smoke Draugr
⚔️ 10 ❤️ 57
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Skull Construct
⚔️ 10 ❤️ 39
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Carrion Arcanist
⚔️ 10 ❤️ 21
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Bewitched Chanter
⚔️ 10 ❤️ 44
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.
common
Penumbral Ranger
⚔️ 10 ❤️ 26
Dodge
Passive: 20% chance to dodge incoming attacks.
The void does not waste — even the weakest fragment serves a purpose.
common
Sigil Overlord
⚔️ 10 ❤️ 49
Pierce
Attacks ignore 30% of enemy defense.
Born from the echo of a scream that never quite ended.
common
Pestilent Sentinel
⚔️ 10 ❤️ 31
Darkness
Enemies have -20% accuracy against this card.
A child of ruin, nurtured by despair.
common
Amber Invoker
⚔️ 10 ❤️ 54
Execute
On Hit: +50% bonus damage if target is below 25% HP.
The dead forget their names. It never had one.

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