Deck Guide

🌀 Summoner Deck Guide — Shadow Realms

Playstyle: token generation & swarm66 cards in pool

Summoner decks are Shadow Realms' swarm archetype — creating additional cards from nothing and overwhelming opponents through volume rather than individual power. Every card killed in a Summoner matchup risks triggering a Summon effect, adding a new body to the board at no card cost. The signature mechanic is Conjure: whenever a Summoner ability activates, it spawns a 1-cost token ally with randomised stats. Stack multiple Summoners and Conjure triggers chain, creating explosive turns where a single activation doubles your board presence. Arena Summoner defenses present a unique problem for attackers: clearing one body summons another, meaning attackers can waste their entire daily attack quota trading into infinite tokens without dealing meaningful damage to the Summoner lineup. High-rarity Summoners Conjure cards matching the rarity of the last card killed, creating token quality that escalates mid-fight. Counter: AOE from Elementals and Warriors clears tokens before they accumulate critical mass. Necromancer out-values Summoners in card generation over long matches. Summoner is the most chaotic, high-variance archetype — every match feels different, and the best games involve massive swarm turns that define Shadow Realms at its most spectacular.

Sample Summoner Deck (5 Cards)

legendary
Soul Reaver
⚔️ 47 ❤️ 178
Shadow Absolute
Cannot be targeted if any other ally lives. First hit each round is a guaranteed critical (3x damage).
epic
Abyssal Knight
⚔️ 37 ❤️ 97
Void Lattice
Reduce all incoming damage by 20% per ally alive (max 60%).
rare
Despair Wisp
⚔️ 25 ❤️ 108
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
uncommon
Mournful Mask
⚔️ 18 ❤️ 36
Phantasm
Dodge: 25% evasion. Darkness: enemies suffer -15% accuracy.
common
Hollow Scout
⚔️ 4 ❤️ 20
Lifesteal
Heal for 20% of damage dealt on each attack.

All Summoner Cards (66)

legendary
Soul Reaver
⚔️ 47 ❤️ 178
Shadow Absolute
Cannot be targeted if any other ally lives. First hit each round is a guaranteed critical (3x damage).
It does not speak. Everything has already been said.
epic
Abyssal Knight
⚔️ 37 ❤️ 97
Void Lattice
Reduce all incoming damage by 20% per ally alive (max 60%).
Power this concentrated tends to warp the space around it — and the minds within.
epic
Bone Warden
⚔️ 34 ❤️ 146
Phantom Recursion
When this card would fall, resurrect at 30% HP instead — once per battle.
Its patience is the most terrifying thing about it.
epic
Chaos Tyrant
⚔️ 29 ❤️ 133
Phantom Recursion
When this card would fall, resurrect at 30% HP instead — once per battle.
Its patience is the most terrifying thing about it.
epic
Soul Ascendant
⚔️ 26 ❤️ 121
Void Lattice
Reduce all incoming damage by 20% per ally alive (max 60%).
Three war councils debated its nature. Three war councils reached no useful conclusion.
epic
Storm Warden
⚔️ 23 ❤️ 109
Phantom Recursion
When this card would fall, resurrect at 30% HP instead — once per battle.
The legends got one thing right: you cannot negotiate with certainty.
rare
Despair Wisp
⚔️ 25 ❤️ 108
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
Legends say it was once mortal. Legends are wrong about everything.
rare
Tomb Nightmare
⚔️ 24 ❤️ 64
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
Legends say it was once mortal. Legends are wrong about everything.
rare
War Knight
⚔️ 23 ❤️ 76
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
Legends say it was once mortal. Legends are wrong about everything.
rare
Golden Invoker
⚔️ 22 ❤️ 105
Leech Blade
Heal for 100% of damage dealt on every third hit.
The souls bound within it do not rest. They never asked to.
rare
Volcanic Murmurer
⚔️ 21 ❤️ 61
Leech Blade
Heal for 100% of damage dealt on every third hit.
The souls bound within it do not rest. They never asked to.
rare
Venom Summoner
⚔️ 20 ❤️ 73
Leech Blade
Heal for 100% of damage dealt on every third hit.
The souls bound within it do not rest. They never asked to.
rare
Root Sentinel
⚔️ 18 ❤️ 58
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
The runes etched on its form are not decorative. They are instructions.
rare
War Reaver
⚔️ 17 ❤️ 70
Death Mark
On Hit: mark enemy — marked enemies take +25% damage from all sources.
The runes etched on its form are not decorative. They are instructions.
rare
Thunder Banshee
⚔️ 15 ❤️ 55
Leech Blade
Heal for 100% of damage dealt on every third hit.
The cost to summon it is enormous. The cost to dismiss it is worse.
rare
Venom Guardian
⚔️ 14 ❤️ 67
Leech Blade
Heal for 100% of damage dealt on every third hit.
The cost to summon it is enormous. The cost to dismiss it is worse.
uncommon
Mournful Mask
⚔️ 18 ❤️ 36
Phantasm
Dodge: 25% evasion. Darkness: enemies suffer -15% accuracy.
Where lesser shades scatter, this one holds its ground — a relic of something proud.
uncommon
Abyss Terror
⚔️ 18 ❤️ 49
Soul Rend
Execute: +40% damage below 25% HP. Silence: 20% disable chance.
You can tell it has been here longer — the air around it has already surrendered.
uncommon
Murky Behemoth
⚔️ 17 ❤️ 76
Void Leech
Drain: steal 6 HP/round. Lifesteal: heal 20% on hit.
There is a precision to its cruelty that implies a long education.
uncommon
Blazing Monstrosity
⚔️ 17 ❤️ 43
Crimson Frenzy
Berserk: ATK doubles below 30%. Double Strike: attacks twice at 60%.
It does not sleep because it does not need to, and does not want to.
uncommon
Nocturnal Ghast
⚔️ 16 ❤️ 70
Phantasm
Dodge: 25% evasion. Darkness: enemies suffer -15% accuracy.
Where lesser shades scatter, this one holds its ground — a relic of something proud.
uncommon
Bramble Colossus
⚔️ 15 ❤️ 64
Void Leech
Drain: steal 6 HP/round. Lifesteal: heal 20% on hit.
There is a precision to its cruelty that implies a long education.
uncommon
Marrow Mage
⚔️ 14 ❤️ 58
Phantasm
Dodge: 25% evasion. Darkness: enemies suffer -15% accuracy.
Where lesser shades scatter, this one holds its ground — a relic of something proud.
uncommon
Storm Spawn
⚔️ 13 ❤️ 39
Soul Rend
Execute: +40% damage below 25% HP. Silence: 20% disable chance.
You can tell it has been here longer — the air around it has already surrendered.
uncommon
Arcane Seer
⚔️ 13 ❤️ 52
Void Leech
Drain: steal 6 HP/round. Lifesteal: heal 20% on hit.
There is a precision to its cruelty that implies a long education.
uncommon
Storm Fang
⚔️ 12 ❤️ 79
Crimson Frenzy
Berserk: ATK doubles below 30%. Double Strike: attacks twice at 60%.
It does not sleep because it does not need to, and does not want to.
uncommon
Ruby Sorcerer
⚔️ 12 ❤️ 46
Phantasm
Dodge: 25% evasion. Darkness: enemies suffer -15% accuracy.
Where lesser shades scatter, this one holds its ground — a relic of something proud.
uncommon
Smoldering Screamer
⚔️ 11 ❤️ 73
Soul Rend
Execute: +40% damage below 25% HP. Silence: 20% disable chance.
You can tell it has been here longer — the air around it has already surrendered.
uncommon
Ethereal Pilgrim
⚔️ 10 ❤️ 67
Crimson Frenzy
Berserk: ATK doubles below 30%. Double Strike: attacks twice at 60%.
It does not sleep because it does not need to, and does not want to.
uncommon
Swamp Ritualist
⚔️ 9 ❤️ 61
Soul Rend
Execute: +40% damage below 25% HP. Silence: 20% disable chance.
You can tell it has been here longer — the air around it has already surrendered.
uncommon
Mournful Shade
⚔️ 8 ❤️ 42
Void Leech
Drain: steal 6 HP/round. Lifesteal: heal 20% on hit.
There is a precision to its cruelty that implies a long education.
uncommon
Shattered Tusk
⚔️ 8 ❤️ 55
Crimson Frenzy
Berserk: ATK doubles below 30%. Double Strike: attacks twice at 60%.
It does not sleep because it does not need to, and does not want to.
common
Hollow Scout
⚔️ 4 ❤️ 20
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Gloom Pup
⚔️ 4 ❤️ 43
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Bleak Fragment
⚔️ 4 ❤️ 25
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Cadaverous Hunter
⚔️ 4 ❤️ 48
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Sinew Forsaken
⚔️ 4 ❤️ 30
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Crepuscular Conjurer
⚔️ 4 ❤️ 53
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Amber Wyrm
⚔️ 4 ❤️ 35
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Vein Fragment
⚔️ 4 ❤️ 58
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Ichor Sage
⚔️ 4 ❤️ 40
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Iron Herald
⚔️ 4 ❤️ 22
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Withered Ambusher
⚔️ 4 ❤️ 45
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Dark Shade
⚔️ 4 ❤️ 27
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Blighted Wizard
⚔️ 4 ❤️ 50
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Obsidian Howler
⚔️ 4 ❤️ 32
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Vine Runner
⚔️ 4 ❤️ 55
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Bramble Diviner
⚔️ 4 ❤️ 37
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Cracked Manticore
⚔️ 4 ❤️ 60
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Blighted Seer
⚔️ 4 ❤️ 42
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Abyssal Singer
⚔️ 4 ❤️ 24
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Twisted Horror
⚔️ 4 ❤️ 47
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Onyx Ranger
⚔️ 4 ❤️ 29
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Death Gladiator
⚔️ 4 ❤️ 52
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Tenebrous Rootling
⚔️ 4 ❤️ 34
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Gore Enforcer
⚔️ 4 ❤️ 57
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Smoldering Singer
⚔️ 4 ❤️ 39
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Umbral Stalker
⚔️ 4 ❤️ 21
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Murky Enchanter
⚔️ 4 ❤️ 44
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Grief Fang
⚔️ 4 ❤️ 26
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Dread Vampire
⚔️ 4 ❤️ 49
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Vine Relic
⚔️ 4 ❤️ 31
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.
common
Fungal Drifter
⚔️ 4 ❤️ 54
Fury
Gain +3 ATK permanently each time an ally falls in battle.
Where it passes, warmth follows it no further.
common
Gore Rootling
⚔️ 4 ❤️ 36
Shield
Absorbs the first hit each battle entirely.
A remnant of something greater, diminished by a curse with no name.
common
Abyssal Remnant
⚔️ 4 ❤️ 59
Lifesteal
Heal for 20% of damage dealt on each attack.
It wanders the forgotten paths between worlds, remembering nothing but hunger.
common
Moss Poltergeist
⚔️ 4 ❤️ 41
Drain
Steal 5 HP from the enemy each round.
It remembers the light. That is why it burns with such fury.

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